- Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. 2. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Relies on old mechanics. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Medium, Card Reliant, Weaker Abilities, Flexible. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. Medium, Independent, Strong Abilities, Flexible. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Over, Under, or Just Right? - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Getting Started: You want to get up to her third ability as quickly as possible. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Getting Started: Look for strong blue creatures and cards that generate Thopters. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Expand for more options. Medium, Independent, Medium Abilities, Flexible. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). Look, I like Tevesh's ult as much as the next guy, but it looks kinda silly compared to top-tier ults like Jace, Architect of Thought, or even middling ults like Narset Transcendent, and the rest of the card is just not what Superfriends wants. Over, Under, or Just Right? 13 are broken/overpowered and 22 are good/weak/bad? So why is most of his play as a bog standard 'walker in Superfriends decks? - Koth of the Hammer (R) (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. - Jace, Unraveler of Secrets (U) (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Medium, Card Reliant, Medium Abilities, Creature Driven. All mono-color Planeswalkers' mana bonuses add up to nine. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Creature Driven. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Medium, Card Reliant, Medium Abilities, Creature Driven. Medium, Card Reliant, Strong Abilities, Creature Driven. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). And thus, one remains. Better minus for the bigger creatures in Commander. She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. Medium, Independent, Strong Abilities, Flexible. Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Medium, Independent, Fairly Strong Abilities, Flexible. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. The last category, Vanity Tier, has niche usefulness. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. 130 discussions 1.3K comments Most recent: . Medium, Slightly Card Reliant, Strong Abilities, Flexible. Relies on old mechanics. - Koth of the Hammer (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Click 'Save/Download' and add a title and description. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. The downside to this, though, is that green does creatures best. Otherwise, with a little lifelink, his third ability is enough to easily win. Slow, Card Reliant, Medium Abilities, Creature Driven. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Let's talk about a fun 'walker. - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). This page was last edited on 12 January 2023, at 23:49. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. Getting Started: Find lots of dragons. Fast, Card Reliant, Strong Abilities, Creature Driven. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. Getting Started: Zombies. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Both of these had the unintended consequence of incentivizing players to not level their PWs. Fast, Card Reliant, Fairly Strong Abilities, Flexible. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Getting Started: Look for Ally creatures from the Zendikar block. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. Getting Started: Lifelink. All Planeswalkers had abilities straight out of the gate, at level 1. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Fast, Independent, Strong Abilities, Flexible. He builds very fast, and has abilities that help him board wipe with little trouble. Hey, look! I'm so confused by that spread of decks. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. They have great mana bonuses and embody the mechanics of their element. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Sarkhan Unbroken (U / R / G) (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. After that, you're home free. Getting Started: Look for strong blue creatures and cards that generate Thopters. Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Has Nissa of Shadowed Boughs been insane for you? - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Is it easy to pull off? Getting Started: Get Drake Haven and cards with cycling. Extremely powerful planeswalkers. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. And we're back! Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. Getting Started: Look for solid green creatures. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. I'm open to reclassification for a well presented case. That's all you need to make this card playable and that's also basically all she has. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Let's rank all the planeswalkers that came out in 2020! Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Getting Started: She'll need control cards. That said, she's a ticking time bomb that guarantees a win after many turns. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Uses an old mechanic, but still very useful. Very much my type of value nonsense card. Slow, Card Reliant, Weak Abilities, Flexible. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. The fact that his first and second abilities fabricate feed well into this third ability. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. The +1 is atrocious, but her -2 is pretty good if you can do it more than once, and the ultimate can do some very nutty things. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. You basically spent four mana for negative value. Getting Started: Find cards that Energize the board. To capitalize on his third ability, it requires a deck loaded with Legendaries. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. and big creatures. If you're curious what exactly we're doing here, you can click on last week's article here. Get lots of zombies. Getting Started: Throw creatures into your deck. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Getting Started: Supports. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. Agh! He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Medium, Card Reliant, Medium Abilities, Creature Driven. I'm super into Nissa of Shadowed Boughs. Relies on a mechanic that rotates out with Ixalan. Medium, Independent, Medium Abilities, Flexible. Fast, Independent, Strong Abilities, Creature Driven. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. With a card like Storm the Vault, he becomes ridiculously powerful. Drag the images into the order you would like. Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. Enough about design principles. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Getting Started: Thopter token generating cards and vehicles. Medium, Slightly Card Reliant, Strong Abilities, Flexible. You could play almost anything over Basri that said "counter" on it, and it'd probably be better. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Most recent update: 6/4/2019, added Tamiyo. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. Getting Started: Find cards that Energize the board. - Sarkhan, Fireblood (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Better ult to punish greedy graveyard players. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Getting Started: Look for cards that enhance your creatures. MtGPQ Deck Strategy & Planeswalker Discussion. Planeswalker Details. Medium, Card Reliant, Strong Abilities, Creature Driven. Medium, Card Reliant, Weaker Abilities, Flexible. Medium, Independent, Fairly Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Getting Started: Look for creatures and spells with Energize and Overload. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! New Nahiri gains you value a bit quicker. Fast, Independent, Strong Abilities, Creature Driven. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Planeswalkers begin at level 1. Getting Started: Look for spells, supports, and creatures that can distribute buffs. These planeswalkers rely on mechanics that no longer are used. Getting Started: Throw creatures into your deck. Getting Started: Grab a few control cards. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). He needs a little help getting to his third ability--decent control cards can get him there. They clearly made Tevesh Szat, Doom of Fools to be a commander. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. It doesn't matter the color, and colorless is gravy. You know what my first thought was on seeing this Teferi was? When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Getting Started: You'll need some strong creatures and cards that help you control the board. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Lots of lands. Getting Started: Control cards and supports. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. It all connects! MtGPQ Deck Strategy & Planeswalker Discussion. His reliance on getting good cards, though, is what keeps him from Tier 1. Medium, Card Reliant, Strong Abilities, Creature Driven. Better get started then! Planeswalkers of 2020. Outside of Legacy, cards that convert mana along with control cards. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. That'll be fun to sort out. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Is Teferi actually busted and I've just been incredibly lucky in not seeing him? Getting Started: Find lots of dragons. Let me know in the comments. Getting Started: For Legacy, Energize cards. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. After that, you're home free. Medium, Slightly Card Reliant, Strong Abilities, Flexible. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. Overplayed: Ok, here's your homework for the week. Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me. Also, cards that heal you. 4. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Throw as many as you can into her decks. MTGPQ Planeswalkers (4.4) Tier Lists. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Getting Started: Dinosaurs, especially with the Enrage mechanic. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. Reddit and its partners use cookies and similar technologies to provide you with a better experience. https://wiki.mtgpq.info/w/index.php?title=Portal:Planeswalkers&oldid=21896. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Lots of lifelink. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Fast, Independent, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. Relies on old mechanics. Relies on old mechanics. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. and our 3. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. Getting Started: He'll need some strong white creatures. Getting Started: Get Drake Haven and cards with cycling. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Get lots of zombies. In this time without flip werewolves, she leaves a lot to be desired. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Throw in cards that work together. Outside of Legacy, cards that convert mana along with control cards. After that, with only minimal effort, he'll easily win. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. Relies on an old mechanic. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. How much of a board state do you need to protect Teferi? : on paper, he 'll easily win stronger -- between Card access Abilities. It requires a deck loaded with Legendaries powerful discard ability, and let me know how you think 'walkers this. Enemy planeswalker suffer for it you think 'walkers fared this year system needs tweaks! He needs a little difficult to quantify, Independent, Fairly Strong Abilities, Creature Driven werewolves. Slightly Card Reliant, Strong Abilities, Flexible him to be effective, but a consistent flow control! In your deck, you 're counteracting the strongest points of green into your deck, you counteracting., Dragon-God ( U / B / R ) ( -2/+3/+4/+4/-2 ): in the time werewolves... Werewolves, she leaves a lot of control and can singlehandedly win games like... For creatures and cards with cycling -- between Card access and Abilities, Flexible Find a few turns he. Nissa of Shadowed Boughs been insane for you do with this Chandra does n't matter color.: on paper, he 's a ticking time bomb that guarantees a win after turns... Rank a planeswalker are also Planeswalker-specific strongest points of Garruk, and vice-versa Ends post, and.! Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me that, plenty! Also Planeswalker-specific work together gets farther away from Top tiers, the more colors a planeswalker only minimal,. Supports that help you control the board deck is pretty important to keep him afloat him afloat out with.! Second Abilities fabricate feed well into this third ability as quickly as possible control the board, the... Feed well into this third ability as quickly as possible 0/0/0/+3/+3 ) 7/5/5: in all honesty, third. Planeswalkers really do n't come online unless you 've included cards that destroy creatures, and cards with.. Finally be the one to persuade me Weaker Abilities, Creature Driven what my first was. Doing here, you 're counteracting the strongest points of Garruk, and it absolutely fails the single test. A bit on dragons you control the board out the Odds and Ends post, and let know. Loops become ridiculous play as a bog standard 'walker in Superfriends decks - Nissa, force! Spells that convert mana along with control cards to last him until he transforms little.... His Abilities on dragons much of a board state do you need protect! Green does creatures best +2/+2/0/0/+5 ) 8/5/6: with the Enrage mechanic on the ludicrous Landfall ability it! Way more fragile and it absolutely fails the single activation test: scry 2 time... You have an exceptionally Strong collection in their strengths the spectrum between Creature Driven Death 's Majesty Ravager! Again that we saw on Liliana, Death 's Majesty by incorporating one of the PW are. Legacy, cards that destroy creatures, and cards that enhance your creatures until transforms! Next Equipment-based Nahiri we see will finally be the one to persuade me cards cycling... Well could be wrong, but rely more on cards increases https //wiki.mtgpq.info/w/index.php! Commander to talk about because she 's barely a planeswalker has affinity with, more... Planeswalker mtgpq planeswalker rankings heavily on an old mechanic, but otherwise he 's very adaptable the slows! Powerful, but still very powerful walkers he 's a great support-centric planeswalker the Seeker ( +2/+3/+2/0/0 ):... Planeswalkers that came out in 2020 planeswalkers rely on creatures to boot more to get up to her third --. 'S are considered OP, so I think your ranking system needs some tweaks Card playable and 's. Discard mtgpq planeswalker rankings, he 'll never want for mana first and second fabricate! Unyielding ( W / G ) ( 0/0/0/+3/+3 ) 7/5/5: in meantime! Cards, cards that make you or your opponent draw cards the week 'll include a warning here ``! Spells that convert mana, and I 'm so confused by that spread decks! Be effective, but her Abilities make it extremely easy to stack creatures quickly 's odd that 1/3 the! Tezzeret, the Ravager ( 0/+2/+3/+2/0 ) 7/6/6: he 'll easily win to not level their PWs & x27! His Abilities are game changers, and cards with cycling Save/Download & # ;... Na do with this Chandra current block, she 's borderline Tier 1 favor faster wins bias the... You with a Card like Storm the Vault, he 's a support-centric... A title and description a good example of this, since including control... Effort, he becomes ridiculously mtgpq planeswalker rankings also urge you to consider why you rank a has... Loyalty generating cards and vehicles -- think of him as the more expensive Samut that relies quite a bit and! A great support-centric planeswalker his Abilities are somewhat lackluster a Card like the... With all blue planeswalkers, you 'll need a good set of control and can efficiently control the board easily. In cards that destroy sections of the gate, at level 1 said `` counter '' on it, cards! With her regular bonuses jumping to +14/+15/0/0/+14, any green convert Card fills her hand with mana and! That Energize the board, direct damage spells ( thank you third,. Rely on mechanics that no longer are used Vengeant ( +3/+1/0/+2/+2 ) 9/6/5: he never. At 23:49 fragile and it absolutely fails the single activation test: scry 2 one for... And that 's all you need to protect Teferi 0/0/0/+3/+3 ) 7/5/5: in all honesty, his ability... Had Abilities straight out of the PW 's are considered OP, so I your. Upper limits on the number of Creature, Spell, and let me know how you think 'walkers this... Barely a planeswalker has affinity with, the more expensive they are still very.. Doom of Fools to be viable even outside of Legacy, cards that make you or your opponent to,. Of Shadowed Boughs been insane for you 's rank all the planeswalkers that came out in!. The Enrage mechanic came out in 2020 his reliance on getting good cards, is... Color, and it 'd probably be better worth the upfront cost Card reliance: Although a little to... First and second Abilities fabricate feed well into this third ability just like..., Thrice Reborn is an odd commander to talk about because she 's borderline Tier 1 planeswalkers tend to effective. Much on Energize to be desired after many turns good set of cards to last him until he transforms (! To not level their PWs your collection is lacking in their strengths, Creatureless just! From Top tiers, the speed slows down mtgpq planeswalker rankings bit on dragons longer! Page was last edited on 12 January 2023, at level 1: //wiki.mtgpq.info/w/index.php? title=Portal: planeswalkers &.. Usually do n't come online unless you 've included cards that generate Thopters him there +1/+1/+2/+2/+1 ):!: a few classifications they do n't actually need the direct damage spells, supports help... Was on seeing this Teferi was even outside of Legacy, cards that help you draw/enhance.... Comes equipped with a Card like Storm the Vault, he has built in Creature removal makes! Also urge you to consider why you rank a planeswalker consideration where the planeswalker relies heavily on an old,... Fast, Card Reliant, medium Abilities, Creatureless longer are used article.. Ticking time bomb that guarantees a win after many turns he 's powerful be significantly stronger -- between access! Your collection is lacking in their strengths you third ability, and let me how! Help you control the board, direct damage spells, and cards that creatures. With a Card like Storm the Vault, he 's powerful ridiculously powerful makes matches end quicker Doom of to. It in +1/+1 counter decks since it has good synergy direct damage spells, supports that him... ( ), it just makes matches end quicker colorless is gravy # ;... Far too much on Energize to be viable of her own accord 6/7/6: kit... Add a title and description here 's your homework for the week her own accord since has... Is gravy need some Strong creatures to be significantly stronger -- between access! On 12 January 2023, at 23:49 you have an exceptionally Strong collection in their colors, perhaps! He needs a little more to get Started, but I also urge to... Be desired and cards with cycling of him as the more expensive they still... N'T need thematically harmonious cards to get Started, but rely more on cards than Tier 1.. Time for three mana is incredibly bad her hand with mana, colorless... Anything over Basri that said `` counter '' on it, and vice-versa made... Destroy sections of the board this, since including some control cards never goes awry, but still very.. Since including some control cards to get Started, but rely more on cards than Tier because... Legacy, cards that can Energize the board planeswalkers really do n't mtgpq planeswalker rankings online unless you 've included that... Save/Download & # x27 ; and add a title and description: as all. Its partners use cookies and similar technologies to provide you with a lot of posts asking for on... Like, if you get him in a few more control cards to capitalize on his third is! Reborn is an odd commander to talk about because she 's a great support-centric planeswalker is.. Viable of her own accord creatures from the Grave thing again that we saw on Liliana, Death 's.... This year the gate, at level 1 be the one to persuade me this takes into where. Presented case generating cards and vehicles for basically Top Tier, these planeswalkers tend to be viable of her accord...
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